In the simplest terms Digital Poems are born from the combination of technology and poetry, with writers using all multi-media elements as critical texts. Sounds, images, movement, video, interface/interactivity and words are combined to create new poetic forms and experiences. And when a piece like “game, game…” attracts millions of readers while a “successful” print poem might attract a hundred, I think the digital truly is the future of poetry. ….. Read More »
Title: game, game, game and again game, and others
Detail: Game interfaces where reader’s movements trigger hand-drawn and poetic elements.
Video games are a language, a grammar or linguistics of various texts. The sounds, the movement, the graphics, the rules or lack of rules, everything about a video game is a component of language. ….. Read More »
Title: Sydney’s Siberia
Detail: Infinitely builds interactive mosaics from poetic tiles.
It is not technology making our wires, nodes and swimming data streams, our ever growing networks, beautiful. Instead it is the stories/poetics, the forever coalescing narratives that form the inter/intranet into a vitally compelling mosaic. …… Read More »
Title: Poetry Cube and Birds Still Warm from Flying
Detail: Interactive poetry cubes allowing multi-linear/dimensional play and reconfiguration.
One possible reading is as 3-dimensional concrete poetry sculpture generator. ….. Read More »
Title: Videograph Fictions or Graphoems.
Detail: Stories/Poetry from interactive graphs driven by pop-videos.
A strange hybrid work where writing is built directly from the videos and statistical graphs. ….. Read More »
Title: Wittenoom, and others
Detail: Exploratory work using various digital poetry interfaces.
Digital poetry should surround the reader, to encompass them in the experience, to entice their hands and eyes to move with the language and explore the interface. It’s critical for digital writers to see the interface, visuals, sounds, and movements as poetic/fiction elements. ….. Read More »
Title: This is How You Will Die, and others
Detail: A recombinatory slot game with 15 five-line death fictions/poetics.
By combining an online pokie machine, new media art, and fortune telling, ….. Read More »
Title: A Tree with Managers and Jittery Boats
Detail: Multi-level navigation menus create multi-linear poems.
Multi-level menus as poetry generator, for when lines branch and branch. …. Read More »
Title: Wide and Wildly Branded
Detail: Circular compass interface with two textual levels.
This strange island continent and its ever dry center and clusters of wooded sea tethered cities is compass confused. ….. Read More »
Title: The Battery Life of Meaning: Speech to Text Poetry.
Detail: Processing media into strange texts with S2T software.
Using speech to text software trained to my scratchy and yet (in the afternoon) velvety voice, I process the worlds of media ….. Read More »
Title: Between Treacherous Objects
Detail: Multi-dimensional layering within an interactive depth interface.
Hidden secrets and interactive layers are packaged by our obsessions with objects and their terrible dark betweens. ….. Read More »
Title: Uncontrollable Semantics, and others
Detail: Interactive poem dispersed over 50 mouse followers.
While net-art becomes increasingly more complex, more database and programming centered, this project shoots for simplicity. …. Read More »
Living in Australia it’s difficult to travel overseas, as most of the world is at least ten hours away, across hemispheres and datelines. Because of this I often give video talks/chats about my work. …. Read More »