DigitalPoetry-9: Speech-to-Text

Title: The Battery Life of Meaning: Speech to Text Poetry.

heliozoa.com/speech/speechtext.html

Detail: Processing media into strange texts with S2T software.

Using speech to text software trained to my scratchy and yet (in the afternoon) velvety voice, I process the worlds of media ….. (movies, radio, music, crowds, the ocean). The software, as all technology, is an imperfect and jealous lover that misunderstands explosions, or ambient noise as text, and retranslates the sounds and dialogues, finds hidden words beneath what we (and it) hears. Think of the process as an interpretive dance, a jittery technological oracle for our electronic boxes that shine out uncertain media prophets. These poems are the first in a series of noise to poetics experiments.
The rules:

Once the raw text file was generated from the source (recording the movies, radio programs and on and on) I recreated the text into a poetic form. All text stayed in the same order, but words were removed, lines broken, enjambment toyed. And the only text additions allowed were a few prepositions or conjunctions, the occasional plural/possessive, some grammar wrecking punctuation and a titling system to give the whole chaotic swagger a bit more framework.

The questions:

We are increasingly reliant on technology to translate the world’s texts. So how do these gizmos mutate our perceptions? How do they season and cook our words? Can these technologies be used to reveal meanings, like silent orphans hiding between gun’s cracking, crowded conversations, and the manipulative musical score of our surroundings.

Digital Poetry Introduction

In the simplest terms Digital Poems are born from the combination of technology and poetry, with writers using all multi-media elements as critical texts. Sounds, images, movement, video, interface/interactivity and words are combined to create new poetic forms and experiences. And when a piece like “game, game…” attracts millions of readers while a “successful” print poem might attract a hundred, I think the digital truly is the future of poetry. ….. Read More »

DigitalPoetry-1: Games

Title: game, game, game and again game, and others

secrettechnology.com/artgames.html

Detail: Game interfaces where reader’s movements trigger hand-drawn and poetic elements.

Video games are a language, a grammar or linguistics of various texts. The sounds, the movement, the graphics, the rules or lack of rules, everything about a video game is a component of language. ….. Read More »

DigitalPoetry-2: Mosaic

Title: Sydney’s Siberia

secrettechnology.com/sydney/sibera.html

Detail: Infinitely builds interactive mosaics from poetic tiles.

It is not technology making our wires, nodes and swimming data streams, our ever growing networks, beautiful. Instead it is the stories/poetics, the forever coalescing narratives that form the inter/intranet into a vitally compelling mosaic. …… Read More »

DigitalPoetry-3: Cubes

Title: Poetry Cube and Birds Still Warm from Flying

secrettechnology.com/ausco/poecubic2.html

Detail: Interactive poetry cubes allowing multi-linear/dimensional play and reconfiguration.

One possible reading is as 3-dimensional concrete poetry sculpture generator. ….. Read More »

DigitalPoetry-4: Videographs

Title: Videograph Fictions or Graphoems.

secrettechnology.com/graphoem/graphoem.html

Detail: Stories/Poetry from interactive graphs driven by pop-videos.

A strange hybrid work where writing is built directly from the videos and statistical graphs. ….. Read More »

DigitalPoetry-5: Combination/Various

Title: Wittenoom, and others

secrettechnology.com/wittenoom/starthere.html

Detail: Exploratory work using various digital poetry interfaces.

Digital poetry should surround the reader, to encompass them in the experience, to entice their hands and eyes to move with the language and explore the interface. It’s critical for digital writers to see the interface, visuals, sounds, and movements as poetic/fiction elements. ….. Read More »

DigitalPoetry-6: Slot Machine

Title: This is How You Will Die, and others

secrettechnology.com/death/deathspin.htm

Detail: A recombinatory slot game with 15 five-line death fictions/poetics.

By combining an online pokie machine, new media art, and fortune telling, ….. Read More »

DigitalPoetry-7: Deep Menu Poetry

Title: A Tree with Managers and Jittery Boats

secrettechnology.com/tree/

Detail: Multi-level navigation menus create multi-linear poems.

Multi-level menus as poetry generator, for when lines branch and branch. …. Read More »

DigitalPoetry-8: Circular

Title: Wide and Wildly Branded

secrettechnology.com/ausco/compass3.html

Detail: Circular compass interface with two textual levels.

This strange island continent and its ever dry center and clusters of wooded sea tethered cities is compass confused. ….. Read More »

DigitalPoetry-9: Speech-to-Text

Title: The Battery Life of Meaning: Speech to Text Poetry.

heliozoa.com/speech/speechtext.html

Detail: Processing media into strange texts with S2T software.

Using speech to text software trained to my scratchy and yet (in the afternoon) velvety voice, I process the worlds of media ….. Read More »

DigitalPoetry-10: 3D Depth

Title: Between Treacherous Objects

secrettechnology.com/between/between.html

Detail: Multi-dimensional layering within an interactive depth interface.

Hidden secrets and interactive layers are packaged by our obsessions with objects and their terrible dark betweens. ….. Read More »

DigitalPoetry-11: Mouse Followers

Title: Uncontrollable Semantics, and others

secrettechnology.com/mouse/undirection.html

Detail: Interactive poem dispersed over 50 mouse followers.

While net-art becomes increasingly more complex, more database and programming centered, this project shoots for simplicity. …. Read More »

Jason Nelson Video Talks


Living in Australia it’s difficult to travel overseas, as most of the world is at least ten hours away, across hemispheres and datelines. Because of this I often give video talks/chats about my work. …. Read More »