DigitalPoetry-1: Games

Title: game, game, game and again game, and others

secrettechnology.com/artgames.html

Detail: Game interfaces where reader’s movements trigger hand-drawn and poetic elements.

Video games are a language, a grammar or linguistics of various texts. The sounds, the movement, the graphics, the rules or lack of rules, everything about a video game is a component of language. …..

A digital poetry game must combine all these elements, strange and interactive stanzas, crossed out and obstructed lines, sounds and texts triggered and lost during the play. Indeed the game interface becomes a road to inhabiting the digital poem, to coaxing the reader/player into living and creating within the game/poetry space.

GGGAG (http://www.secrettechnology.com/gamegame/gamegame.html) is a digital poem, game, and anti-design statement. The western world’s surroundings, belief systems, designed culture-games, create the built illusion of clean lines and definitive choice, cold narrow pathways of five colors, three body sizes and capsule philosophy. Within new media art the techno-filter extends these straight lines into exacting geometries and smooth bit rates. This game attempts to re-introduce the hand-drawn, the messy and illogical into the digital, via a retro-game. Hovering above and attached to the poorly drawn aesthetic is a personal examination of how we/I continually switch and un-switch our dominate belief systems. Moving from faith to real estate, from chemistry to capitalism, triggering corrected poetry, jittering creatures and death and deathless noises.

Using a top down, platform engine (without gravity) Evidence of Everything Exploding (http://www.secrettechnology.com/explode/evidence2.html)is a game driven digital poem exploring various historical and contemporary texts. Each level’s poetic content is built from the document’s sub-sub texts and curious consequences. With Bill Gates’ letter to the Computer Brew Club about monetizing hobby computing, we find the seeds of an empire, James Joyce is caught in an infinite loop of changing texts, Fidel Castro’s boyhood letter to the US president praising America and asking for money signals an opportunistic future.

Each day the internet is humming wi th a million small interventions. From the humoresque mocking of community content sites like Fark, to the net gate keepers Yahoo and Google, partisan political portals like Huffington Post or the open source/file sharing ‘priates’ of  Mininova, the web is an easy tool/weapon for meddling/influencing and sharing/forcing/alluring your opinion on whomever clicks. And yet this digiscape is a deceiving and uneasy place, with continual streams of generic expression/content, cute dogs and accident clips, knocking against an incredible range of political/social beliefs hidden beneath the screen. Even short sequences of words, titled links or blinking ads can reveal the strange, wondrous and treacherous.

“i made this. you play this. we are enemies.” (http://www.secrettechnology.com/madethis/enemy6.html) is an art game, interactive digital poem which uses game levels built on screen shots from influential community based websites/portals. And using messy hand drawn elements, strange texts, sounds and multimedia layering, the artwork lets users play in the worlds hovering over and beneath what we browse, to exist outside/over their controlling constraints.  Your arrow keys and space bar will guide you, with the occasional mouse click begging for attention.

Digital Poetry Introduction

In the simplest terms Digital Poems are born from the combination of technology and poetry, with writers using all multi-media elements as critical texts. Sounds, images, movement, video, interface/interactivity and words are combined to create new poetic forms and experiences. And when a piece like “game, game…” attracts millions of readers while a “successful” print poem might attract a hundred, I think the digital truly is the future of poetry. ….. Read More »

DigitalPoetry-1: Games

Title: game, game, game and again game, and others

secrettechnology.com/artgames.html

Detail: Game interfaces where reader’s movements trigger hand-drawn and poetic elements.

Video games are a language, a grammar or linguistics of various texts. The sounds, the movement, the graphics, the rules or lack of rules, everything about a video game is a component of language. ….. Read More »

DigitalPoetry-2: Mosaic

Title: Sydney’s Siberia

secrettechnology.com/sydney/sibera.html

Detail: Infinitely builds interactive mosaics from poetic tiles.

It is not technology making our wires, nodes and swimming data streams, our ever growing networks, beautiful. Instead it is the stories/poetics, the forever coalescing narratives that form the inter/intranet into a vitally compelling mosaic. …… Read More »

DigitalPoetry-3: Cubes

Title: Poetry Cube and Birds Still Warm from Flying

secrettechnology.com/ausco/poecubic2.html

Detail: Interactive poetry cubes allowing multi-linear/dimensional play and reconfiguration.

One possible reading is as 3-dimensional concrete poetry sculpture generator. ….. Read More »

DigitalPoetry-4: Videographs

Title: Videograph Fictions or Graphoems.

secrettechnology.com/graphoem/graphoem.html

Detail: Stories/Poetry from interactive graphs driven by pop-videos.

A strange hybrid work where writing is built directly from the videos and statistical graphs. ….. Read More »

DigitalPoetry-5: Combination/Various

Title: Wittenoom, and others

secrettechnology.com/wittenoom/starthere.html

Detail: Exploratory work using various digital poetry interfaces.

Digital poetry should surround the reader, to encompass them in the experience, to entice their hands and eyes to move with the language and explore the interface. It’s critical for digital writers to see the interface, visuals, sounds, and movements as poetic/fiction elements. ….. Read More »

DigitalPoetry-6: Slot Machine

Title: This is How You Will Die, and others

secrettechnology.com/death/deathspin.htm

Detail: A recombinatory slot game with 15 five-line death fictions/poetics.

By combining an online pokie machine, new media art, and fortune telling, ….. Read More »

DigitalPoetry-7: Deep Menu Poetry

Title: A Tree with Managers and Jittery Boats

secrettechnology.com/tree/

Detail: Multi-level navigation menus create multi-linear poems.

Multi-level menus as poetry generator, for when lines branch and branch. …. Read More »

DigitalPoetry-8: Circular

Title: Wide and Wildly Branded

secrettechnology.com/ausco/compass3.html

Detail: Circular compass interface with two textual levels.

This strange island continent and its ever dry center and clusters of wooded sea tethered cities is compass confused. ….. Read More »

DigitalPoetry-9: Speech-to-Text

Title: The Battery Life of Meaning: Speech to Text Poetry.

heliozoa.com/speech/speechtext.html

Detail: Processing media into strange texts with S2T software.

Using speech to text software trained to my scratchy and yet (in the afternoon) velvety voice, I process the worlds of media ….. Read More »

DigitalPoetry-10: 3D Depth

Title: Between Treacherous Objects

secrettechnology.com/between/between.html

Detail: Multi-dimensional layering within an interactive depth interface.

Hidden secrets and interactive layers are packaged by our obsessions with objects and their terrible dark betweens. ….. Read More »

DigitalPoetry-11: Mouse Followers

Title: Uncontrollable Semantics, and others

secrettechnology.com/mouse/undirection.html

Detail: Interactive poem dispersed over 50 mouse followers.

While net-art becomes increasingly more complex, more database and programming centered, this project shoots for simplicity. …. Read More »

Jason Nelson Video Talks


Living in Australia it’s difficult to travel overseas, as most of the world is at least ten hours away, across hemispheres and datelines. Because of this I often give video talks/chats about my work. …. Read More »